Since the Covid pandemic, it seems that the indoor training market has had an absolute boom. Riders, more than ever, are trading riding outside in the foul and wet weather for riding in the comfort of their homes.
Previously, this meant staring at a blank wall more often than not, with only headphones or perhaps a DVD, and heavy breathing for company.
Now, though, there are a host of indoor training apps that have been designed to make indoor training far more interactive and enjoyable. Less of a ‘pain cave’ and more of a ‘training paradise’.
To make matters a little easier, I’m going to summarise the key features of each of these apps, the potential pros and cons for different riders, and, of course, pricing details.
For ease of explanation, all of these apps connect to smart trainers, which can then control the trainer resistance based on how hard you pedal and the terrain of the virtual world you’re riding in.
Zwift
Founded back in 2014, Zwift has come on leaps and bounds over the years to become a real powerhouse in the indoor cycling app world. Sponsoring the likes of the Tour de France Femmes and Paris-Roubaix Femmes, along with Mathieu van der Poel and his Alpecin–Deceuninck team.
The app itself has taken on the mantra ‘Fun is Fast’ since 2021, acknowledging the app’s gamification elements alongside a more dedicated training and racing focus.
Zwift features a host of virtual cycling worlds, some fictional, such as the largest Watopia map, while others are based on real locations, such as the Champs-Élysées.
All these maps feature set routes alongside the ability to ride your own based on taking different turns. Virtual mountains and climbs are also available to test your mettle on simulated real-world challenges.
To add an element of gamification to the…
Click Here to Read the Full Original Article at CyclingNews RSS Feed…

